A quick apology:
I haven’t posted any metaphors recently as I’m having a lot of problems with my real life.
The metaphor: Resident’s perceptions of the development process of Second Life
The Dilbert Future, chapter 13 p221 (2000 edition), Scott Adams
Most things will improve in the future, but some things won’t, because the designers who make those things prefer to keep them in their current sadistic form.