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	<title>SignpostMarv&#039;s Blog &#187; audio</title>
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		<title>Second Life: Script-triggered Sounds and Viewer Audio Channels</title>
		<link>http://signpostmarv.name/2010/02/10/sl-script-triggered-sounds-and-viewer-audio-channels/</link>
		<comments>http://signpostmarv.name/2010/02/10/sl-script-triggered-sounds-and-viewer-audio-channels/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 00:22:28 +0000</pubDate>
		<dc:creator>SignpostMarv</dc:creator>
				<category><![CDATA[How Marv would fix Second Life]]></category>
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		<description><![CDATA[Second Life allows objects to be scripted to trigger the playback of sounds. These can include anything including (but not limited to) birdsong, gunshots, clicks and sound bites. The viewer- or at least those intended to present the full audio-visual experience (there are text-only applications for accessing Second Life)- has an audio preferences panel, giving [...]]]></description>
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