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	<title>SignpostMarv&#039;s Blog &#187; Dilbert</title>
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	<description>Thoughts of a Geek &#38; SL Resident</description>
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		<title>Dogbert: Viewer Advocate</title>
		<link>http://signpostmarv.name/2010/05/04/dogbert-viewer-advocate/</link>
		<comments>http://signpostmarv.name/2010/05/04/dogbert-viewer-advocate/#comments</comments>
		<pubDate>Tue, 04 May 2010 18:32:45 +0000</pubDate>
		<dc:creator>SignpostMarv</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Dilbert]]></category>
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		<guid isPermaLink="false">http://signpostmarv.name/?p=461</guid>
		<description><![CDATA[Original Strip Dilbert characters are by Scott Adams and ©2009, United Feature Syndicate, Inc. Mashup created under the Collaborative Content License of The Official Dilbert Website terms, from where the above images originated.]]></description>
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		<title>How Mainstream Media views Second Life</title>
		<link>http://signpostmarv.name/2009/08/30/how-mainstream-media-views-second-life/</link>
		<comments>http://signpostmarv.name/2009/08/30/how-mainstream-media-views-second-life/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 14:52:18 +0000</pubDate>
		<dc:creator>SignpostMarv</dc:creator>
				<category><![CDATA[Second Life]]></category>
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		<guid isPermaLink="false">http://signpostmarv.name/?p=392</guid>
		<description><![CDATA[Generally after an article is published with this view of Second Life (it being a dull hole in the ground with nothing to do), pretty much every savvy Resident points out how wrong they are. Original strip Dilbert characters are by Scott Adams and ©2009, United Feature Syndicate, Inc. Mashup created under the Collaborative Content [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Dogbert: Linden Lab CTO</title>
		<link>http://signpostmarv.name/2009/06/25/dogbert-linden-lab-cto/</link>
		<comments>http://signpostmarv.name/2009/06/25/dogbert-linden-lab-cto/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 16:02:43 +0000</pubDate>
		<dc:creator>SignpostMarv</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Dilbert]]></category>
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		<guid isPermaLink="false">http://blog.signpostmarv.name/?p=377</guid>
		<description><![CDATA[Original strip Dilbert characters are by Scott Adams and ©2009, United Feature Syndicate, Inc. Mashup created under the Collaborative Content License of The Official Dilbert Website terms, from where the above images originated.]]></description>
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		<title>Catbert: Linden Lab Blogger</title>
		<link>http://signpostmarv.name/2009/03/29/catbert-linden-lab-blogger/</link>
		<comments>http://signpostmarv.name/2009/03/29/catbert-linden-lab-blogger/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 21:50:07 +0000</pubDate>
		<dc:creator>SignpostMarv</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Dilbert]]></category>
		<category><![CDATA[parody]]></category>

		<guid isPermaLink="false">http://blog.signpostmarv.name/?p=343</guid>
		<description><![CDATA[Original strip Dilbert characters are by Scott Adams and ©2009, United Feature Syndicate, Inc. Mashup created under the Collaborative Content License of The Official Dilbert Website terms, from where the above images originated.]]></description>
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		<slash:comments>2</slash:comments>
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		<title>SL Metaphors &#8211; Quotes: Resident&#8217;s perceptions of the development process of Second Life</title>
		<link>http://signpostmarv.name/2006/06/22/sl-metaphors-quotes-residents-perceptions-of-the-development-process-of-second-life/</link>
		<comments>http://signpostmarv.name/2006/06/22/sl-metaphors-quotes-residents-perceptions-of-the-development-process-of-second-life/#comments</comments>
		<pubDate>Thu, 22 Jun 2006 12:43:47 +0000</pubDate>
		<dc:creator>SignpostMarv</dc:creator>
				<category><![CDATA[SL Metaphors]]></category>
		<category><![CDATA[Dilbert]]></category>

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		<description><![CDATA[A quick apology: I haven&#8217;t posted any metaphors recently as I&#8217;m having a lot of problems with my real life. The metaphor: Resident&#8217;s perceptions of the development process of Second Life The Dilbert Future, chapter 13 p221 (2000 edition), Scott Adams Most things will improve in the future, but some things won&#8217;t, because the designers [...]]]></description>
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