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	<title>SignpostMarv&#039;s Blog &#187; LLSD</title>
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	<description>Thoughts of a Code Monkey</description>
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		<title>PHP5 LLSD Parser example</title>
		<link>http://signpostmarv.name/2008/11/24/php5-llsd-parser-example/</link>
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		<pubDate>Tue, 25 Nov 2008 01:14:55 +0000</pubDate>
		<dc:creator>SignpostMarv</dc:creator>
				<category><![CDATA[PHP]]></category>
		<category><![CDATA[LLSD]]></category>
		<category><![CDATA[PHP5]]></category>
		<category><![CDATA[uhu5]]></category>

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		<description><![CDATA[I recently committed my LLSD parser to the public SVN server, after someone posted on the RegAPI mailing list asking for a LLSD parser that worked under PHP5.First the example script, then a step by step explanation of the output. &#60;?phpheader&#40;'Content-Type:text/plain'&#41;; # makes it easier to read the outputdefine&#40;'UHU_DEBUG_MODE',true&#41;; # enables extended error reportingdefine&#40;'UHU_ERROR_AS_EXCEPTION',true&#41;; #define&#40;'UHU_ROOT','s:/uhu [...]]]></description>
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		<title>Redesigning Region Management- RAW files are a pain in the ass</title>
		<link>http://signpostmarv.name/2007/05/31/redesigning-region-management-raw-files-are-a-pain-in-the-ass/</link>
		<comments>http://signpostmarv.name/2007/05/31/redesigning-region-management-raw-files-are-a-pain-in-the-ass/#comments</comments>
		<pubDate>Thu, 31 May 2007 21:15:17 +0000</pubDate>
		<dc:creator>SignpostMarv</dc:creator>
				<category><![CDATA[How Marv would fix Second Life]]></category>
		<category><![CDATA[Regions]]></category>
		<category><![CDATA[Second Life's 4th Birthday]]></category>
		<category><![CDATA[Backhoe]]></category>
		<category><![CDATA[GIMP]]></category>
		<category><![CDATA[height map]]></category>
		<category><![CDATA[LLSD]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[RAW]]></category>
		<category><![CDATA[specification]]></category>
		<category><![CDATA[terrain]]></category>

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		<description><![CDATA[RAW files are a pain in the ass Through my work on SL4B, I&#8217;ve become painfully aware of how difficult it is to manage the terrain of a multi-region estate at once. It was decided at a recent meeting to terraform the SL hand logo into the SL4B estate. Completing such a task with any [...]]]></description>
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