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	<title>SignpostMarv&#039;s Blog &#187; lsl</title>
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	<link>http://signpostmarv.name</link>
	<description>Thoughts of a Geek &#38; SL Resident</description>
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		<title>Second Life: Script-triggered Sounds and Viewer Audio Channels</title>
		<link>http://signpostmarv.name/2010/02/10/sl-script-triggered-sounds-and-viewer-audio-channels/</link>
		<comments>http://signpostmarv.name/2010/02/10/sl-script-triggered-sounds-and-viewer-audio-channels/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 00:22:28 +0000</pubDate>
		<dc:creator>SignpostMarv</dc:creator>
				<category><![CDATA[How Marv would fix Second Life]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[lsl]]></category>

		<guid isPermaLink="false">http://signpostmarv.name/?p=447</guid>
		<description><![CDATA[Second Life allows objects to be scripted to trigger the playback of sounds. These can include anything including (but not limited to) birdsong, gunshots, clicks and sound bites. The viewer- or at least those intended to present the full audio-visual experience (there are text-only applications for accessing Second Life)- has an audio preferences panel, giving [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Userscript to circumvent lack of Content-Type header setting support</title>
		<link>http://signpostmarv.name/2008/10/21/userscript-to-circumvent-lack-of-content-type-header-setting-support/</link>
		<comments>http://signpostmarv.name/2008/10/21/userscript-to-circumvent-lack-of-content-type-header-setting-support/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 13:03:03 +0000</pubDate>
		<dc:creator>SignpostMarv</dc:creator>
				<category><![CDATA[How Marv would fix Second Life]]></category>
		<category><![CDATA[greasemonkey]]></category>
		<category><![CDATA[HTTP]]></category>
		<category><![CDATA[lsl]]></category>
		<category><![CDATA[userscript]]></category>
		<category><![CDATA[workaround]]></category>

		<guid isPermaLink="false">http://blog.signpostmarv.name/?p=296</guid>
		<description><![CDATA[After finding that the new HTTP In support in LSL didn&#8217;t allow the Content-Type header to be set, I developed a Userscript for Greasemonkey to circumvent the issue by utilising Firefox&#8217;s support for data URIs. Install Userscript.]]></description>
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		<item>
		<title>one idea after another</title>
		<link>http://signpostmarv.name/2008/01/05/one-idea-after-another/</link>
		<comments>http://signpostmarv.name/2008/01/05/one-idea-after-another/#comments</comments>
		<pubDate>Sun, 06 Jan 2008 04:53:27 +0000</pubDate>
		<dc:creator>SignpostMarv</dc:creator>
				<category><![CDATA[How Marv would fix Second Life]]></category>
		<category><![CDATA[hair plug]]></category>
		<category><![CDATA[L$]]></category>
		<category><![CDATA[Linden Dollar]]></category>
		<category><![CDATA[llRequestMoney]]></category>
		<category><![CDATA[lsl]]></category>
		<category><![CDATA[prim hair]]></category>

		<guid isPermaLink="false">http://blog.signpostmarv.name/2008/01/05/one-idea-after-another/</guid>
		<description><![CDATA[Hair Plug Hair Plug is an idea I&#8217;ve had to establish an open standard for dynamic, potentially &#8220;living&#8221; hair. The idea came to me after thinking it would be nice to have facial hair for my avatar that grows to remind me to shave more often :-P llRequestMoney() An LSL function that does the opposite [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Rag Doll Physics in SL ?</title>
		<link>http://signpostmarv.name/2006/07/15/rag-doll-physics-in-sl/</link>
		<comments>http://signpostmarv.name/2006/07/15/rag-doll-physics-in-sl/#comments</comments>
		<pubDate>Sat, 15 Jul 2006 03:25:40 +0000</pubDate>
		<dc:creator>SignpostMarv</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[lsl]]></category>
		<category><![CDATA[Robin Linden]]></category>
		<category><![CDATA[Torley Wong]]></category>

		<guid isPermaLink="false">http://blog.signpostmarv.name/2006/07/15/rag-doll-physics-in-sl/</guid>
		<description><![CDATA[Found via Torley Linden. Robin Linden Physical Avatar what is it? - in world poser - expressive puppeteering - explicit world coordinate system representation - allows for physics/rag doll physics; uses spring physics. compensate for too much springiness with added constraints to create a pseudo-rigid body - largely viewer side with packet system allowing for [...]]]></description>
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